Gothic City 01

We used mostly Maya and Houdini, as well as some Doom brushes for the basic shapes of the buildings. I did the special effects--the rain and mist, as well as all of the character models (so, the gargoyle and the statue). I also did some of the more tedious placement of objects (such as the apples in the marketplace in one of the other screenshots). I was also pretty heavily involved in the design part of the map, figuring out things that would look good and the basic layout and structure.
Lily did most of the simpler models and almost all of the texturing. She also did all of the brushes in Doom, and placed most of the models. Jesse did scripting, sound, and a small amount of lighting. He also did some of the more basic models, like the watermelon and the apple in the market. He also did an L-system tree.
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