05 May 2006

Asylum


Modelling: Wings3D 0.98.32b
Rendering: Cinema4D CE 6
Postwork: Paint Shop Pro 6
Render Time: approx. 00:15:00
Status: Complete

I would tend to regard this as my best image so far. However, there are at least two glaring flaws with it as is: the railing is completely untextured (still getting the hang of Cinema's texturing system), and the textures on the mangled sheet in the middle of the room are screwed up. Also, I would like to put a better texture on the floor, and make the mangled sheet into a mangled grid, with some sort of crystal cave underneath. Not sure how much of this I'm actually going to do, but we'll have to see. On the upside, I'm compeletely satisfied with the modelling in this project for the first time ever.

The static was added in Paint Shop Pro for a Silent Hill-type look. I may add a monster later; we'll see.

Edit for final: After much frustration with trying to create a satisfactory monster, I have decided to refuse to ruin what is otherwise a good scene with my feeble attempts at character modelling. I will continue to work on organic modelling skills, but for now I'll probably avoid screwing up my scenes with them. Also, it would appear that, with the current point of view (which I like too much to change), anything beneath the grating would be very difficult to see. Therefore, no crystal caves.

04 May 2006

Heatsink

Modelling: Wings3D 0.98.29b
Rendering: Cinema4D CE 6
Postwork: Paint Shop Pro 6
Status: Incomplete

Although I would consider this one of my top two projects, I had a much different look in mind when I started it, and so therefore consider to be incomplete. Perhaps one day I will finish it, when I have more experience with texturing.

Engineering Core

Modelling: Wings3D 0.98.29b
Rendering: Cinema4D CE 6
Postwork: Paint Shop Pro 6
Status: Complete

I consider this to be one of my top two images, along with Heatsink. Looking back, though, I now think that it's a bit overly "busy"; I feel that it is quite overdone.

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